mirror of
https://github.com/githubhjs/CLIProxyAPIPlus.git
synced 2026-07-12 01:25:13 +00:00
feat: add Kiro OAuth web, rate limiter, metrics, fingerprint, background refresh and model converter
This commit is contained in:
@@ -0,0 +1,316 @@
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package kiro
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import (
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"math"
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"math/rand"
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"strings"
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"sync"
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"time"
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)
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const (
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DefaultMinTokenInterval = 10 * time.Second
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DefaultMaxTokenInterval = 30 * time.Second
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DefaultDailyMaxRequests = 500
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DefaultJitterPercent = 0.3
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DefaultBackoffBase = 2 * time.Minute
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DefaultBackoffMax = 60 * time.Minute
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DefaultBackoffMultiplier = 2.0
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DefaultSuspendCooldown = 24 * time.Hour
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)
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// TokenState Token 状态
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type TokenState struct {
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LastRequest time.Time
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RequestCount int
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CooldownEnd time.Time
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FailCount int
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DailyRequests int
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DailyResetTime time.Time
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IsSuspended bool
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SuspendedAt time.Time
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SuspendReason string
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}
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// RateLimiter 频率限制器
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type RateLimiter struct {
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mu sync.RWMutex
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states map[string]*TokenState
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minTokenInterval time.Duration
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maxTokenInterval time.Duration
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dailyMaxRequests int
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jitterPercent float64
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backoffBase time.Duration
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backoffMax time.Duration
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backoffMultiplier float64
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suspendCooldown time.Duration
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rng *rand.Rand
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}
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// NewRateLimiter 创建默认配置的频率限制器
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func NewRateLimiter() *RateLimiter {
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return &RateLimiter{
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states: make(map[string]*TokenState),
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minTokenInterval: DefaultMinTokenInterval,
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maxTokenInterval: DefaultMaxTokenInterval,
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dailyMaxRequests: DefaultDailyMaxRequests,
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jitterPercent: DefaultJitterPercent,
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backoffBase: DefaultBackoffBase,
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backoffMax: DefaultBackoffMax,
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backoffMultiplier: DefaultBackoffMultiplier,
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suspendCooldown: DefaultSuspendCooldown,
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rng: rand.New(rand.NewSource(time.Now().UnixNano())),
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}
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}
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// RateLimiterConfig 频率限制器配置
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type RateLimiterConfig struct {
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MinTokenInterval time.Duration
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MaxTokenInterval time.Duration
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DailyMaxRequests int
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JitterPercent float64
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BackoffBase time.Duration
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BackoffMax time.Duration
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BackoffMultiplier float64
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SuspendCooldown time.Duration
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}
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// NewRateLimiterWithConfig 使用自定义配置创建频率限制器
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func NewRateLimiterWithConfig(cfg RateLimiterConfig) *RateLimiter {
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rl := NewRateLimiter()
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if cfg.MinTokenInterval > 0 {
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rl.minTokenInterval = cfg.MinTokenInterval
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}
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if cfg.MaxTokenInterval > 0 {
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rl.maxTokenInterval = cfg.MaxTokenInterval
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}
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if cfg.DailyMaxRequests > 0 {
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rl.dailyMaxRequests = cfg.DailyMaxRequests
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}
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if cfg.JitterPercent > 0 {
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rl.jitterPercent = cfg.JitterPercent
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}
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if cfg.BackoffBase > 0 {
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rl.backoffBase = cfg.BackoffBase
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}
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if cfg.BackoffMax > 0 {
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rl.backoffMax = cfg.BackoffMax
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}
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if cfg.BackoffMultiplier > 0 {
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rl.backoffMultiplier = cfg.BackoffMultiplier
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}
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if cfg.SuspendCooldown > 0 {
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rl.suspendCooldown = cfg.SuspendCooldown
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}
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return rl
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}
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// getOrCreateState 获取或创建 Token 状态
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func (rl *RateLimiter) getOrCreateState(tokenKey string) *TokenState {
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state, exists := rl.states[tokenKey]
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if !exists {
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state = &TokenState{
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DailyResetTime: time.Now().Truncate(24 * time.Hour).Add(24 * time.Hour),
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}
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rl.states[tokenKey] = state
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}
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return state
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}
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// resetDailyIfNeeded 如果需要则重置每日计数
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func (rl *RateLimiter) resetDailyIfNeeded(state *TokenState) {
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now := time.Now()
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if now.After(state.DailyResetTime) {
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state.DailyRequests = 0
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state.DailyResetTime = now.Truncate(24 * time.Hour).Add(24 * time.Hour)
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}
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}
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// calculateInterval 计算带抖动的随机间隔
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func (rl *RateLimiter) calculateInterval() time.Duration {
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baseInterval := rl.minTokenInterval + time.Duration(rl.rng.Int63n(int64(rl.maxTokenInterval-rl.minTokenInterval)))
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jitter := time.Duration(float64(baseInterval) * rl.jitterPercent * (rl.rng.Float64()*2 - 1))
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return baseInterval + jitter
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}
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// WaitForToken 等待 Token 可用(带抖动的随机间隔)
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func (rl *RateLimiter) WaitForToken(tokenKey string) {
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rl.mu.Lock()
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state := rl.getOrCreateState(tokenKey)
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rl.resetDailyIfNeeded(state)
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now := time.Now()
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// 检查是否在冷却期
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if now.Before(state.CooldownEnd) {
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waitTime := state.CooldownEnd.Sub(now)
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rl.mu.Unlock()
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time.Sleep(waitTime)
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rl.mu.Lock()
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state = rl.getOrCreateState(tokenKey)
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now = time.Now()
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}
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// 计算距离上次请求的间隔
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interval := rl.calculateInterval()
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nextAllowedTime := state.LastRequest.Add(interval)
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if now.Before(nextAllowedTime) {
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waitTime := nextAllowedTime.Sub(now)
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rl.mu.Unlock()
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time.Sleep(waitTime)
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rl.mu.Lock()
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state = rl.getOrCreateState(tokenKey)
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}
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state.LastRequest = time.Now()
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state.RequestCount++
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state.DailyRequests++
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rl.mu.Unlock()
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}
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// MarkTokenFailed 标记 Token 失败
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func (rl *RateLimiter) MarkTokenFailed(tokenKey string) {
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rl.mu.Lock()
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defer rl.mu.Unlock()
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state := rl.getOrCreateState(tokenKey)
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state.FailCount++
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state.CooldownEnd = time.Now().Add(rl.calculateBackoff(state.FailCount))
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}
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// MarkTokenSuccess 标记 Token 成功
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func (rl *RateLimiter) MarkTokenSuccess(tokenKey string) {
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rl.mu.Lock()
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defer rl.mu.Unlock()
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state := rl.getOrCreateState(tokenKey)
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state.FailCount = 0
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state.CooldownEnd = time.Time{}
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}
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// CheckAndMarkSuspended 检测暂停错误并标记
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func (rl *RateLimiter) CheckAndMarkSuspended(tokenKey string, errorMsg string) bool {
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suspendKeywords := []string{
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"suspended",
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"banned",
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"disabled",
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"account has been",
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"access denied",
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"rate limit exceeded",
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"too many requests",
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"quota exceeded",
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}
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lowerMsg := strings.ToLower(errorMsg)
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for _, keyword := range suspendKeywords {
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if strings.Contains(lowerMsg, keyword) {
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rl.mu.Lock()
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defer rl.mu.Unlock()
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state := rl.getOrCreateState(tokenKey)
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state.IsSuspended = true
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state.SuspendedAt = time.Now()
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state.SuspendReason = errorMsg
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state.CooldownEnd = time.Now().Add(rl.suspendCooldown)
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return true
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}
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}
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return false
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}
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// IsTokenAvailable 检查 Token 是否可用
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func (rl *RateLimiter) IsTokenAvailable(tokenKey string) bool {
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rl.mu.RLock()
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defer rl.mu.RUnlock()
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state, exists := rl.states[tokenKey]
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if !exists {
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return true
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}
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now := time.Now()
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// 检查是否被暂停
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if state.IsSuspended {
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if now.After(state.SuspendedAt.Add(rl.suspendCooldown)) {
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return true
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}
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return false
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}
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// 检查是否在冷却期
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if now.Before(state.CooldownEnd) {
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return false
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}
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// 检查每日请求限制
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rl.mu.RUnlock()
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rl.mu.Lock()
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rl.resetDailyIfNeeded(state)
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dailyRequests := state.DailyRequests
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dailyMax := rl.dailyMaxRequests
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rl.mu.Unlock()
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rl.mu.RLock()
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if dailyRequests >= dailyMax {
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return false
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}
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return true
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}
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// calculateBackoff 计算指数退避时间
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func (rl *RateLimiter) calculateBackoff(failCount int) time.Duration {
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if failCount <= 0 {
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return 0
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}
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backoff := float64(rl.backoffBase) * math.Pow(rl.backoffMultiplier, float64(failCount-1))
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// 添加抖动
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jitter := backoff * rl.jitterPercent * (rl.rng.Float64()*2 - 1)
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backoff += jitter
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if time.Duration(backoff) > rl.backoffMax {
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return rl.backoffMax
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}
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return time.Duration(backoff)
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}
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// GetTokenState 获取 Token 状态(只读)
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func (rl *RateLimiter) GetTokenState(tokenKey string) *TokenState {
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rl.mu.RLock()
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defer rl.mu.RUnlock()
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state, exists := rl.states[tokenKey]
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if !exists {
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return nil
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}
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// 返回副本以防止外部修改
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stateCopy := *state
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return &stateCopy
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}
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// ClearTokenState 清除 Token 状态
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func (rl *RateLimiter) ClearTokenState(tokenKey string) {
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rl.mu.Lock()
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defer rl.mu.Unlock()
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delete(rl.states, tokenKey)
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}
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// ResetSuspension 重置暂停状态
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func (rl *RateLimiter) ResetSuspension(tokenKey string) {
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rl.mu.Lock()
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defer rl.mu.Unlock()
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state, exists := rl.states[tokenKey]
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if exists {
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state.IsSuspended = false
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state.SuspendedAt = time.Time{}
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state.SuspendReason = ""
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state.CooldownEnd = time.Time{}
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state.FailCount = 0
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}
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}
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